The aim of the game is to refresh the knowledge of students about physical effects. I taught it in Byelorussia (former USSR) and then in Israel, when I worked in Jerusalem College of Technology. At the very beginning I taught this as a small improvement of the Catalog Method which made this method better for technological problems' solving. Then I had understood that it would be more useful to use this idea as the game-teaching method for topic "Physical (chemical) effects and phenomena in problem solving."
If you tried to teach such a boring topic as "Using of physical effects in inventive problems solving" (especially if your audience were teenagers) you had problems. On one hand - they need to know effects to solve problems and on the other hand they don't want to... The only way, in my opinion, in such condition is to study effects in playful manner. And Catalog's Method (other name is "Focal Objects' Method") is fit to meet this aim.
Methodology of the game.
In order to make the process of the generation of properties easier you can remind the students that substances could be in solid, liquid, gas and plasma stage and that we can use mechanical, thermal, electrical, magnetic energy in order to transform the substances.
So try it! Good Luck!